gaming.halowerk.com publishes 10 machine-payable endpoints over the x402 protocol, priced from $0.003 to $0.004 per call. Each was probed directly; the response code below is what it returned.
| Endpoint | Method | Price | Probe |
|---|---|---|---|
| /v1/anti-cheat-scan | GET | $0.004 | 402 |
| /v1/asset-procedural | GET | $0.003 | 402 |
| /v1/cross-game-bridge | GET | $0.004 | 402 |
| /v1/economy-sink-sim | GET | $0.004 | 402 |
| /v1/gacha-rng-verify | GET | $0.004 | 402 |
| /v1/matchmaking-mmr | GET | $0.003 | 402 |
| /v1/nft-metadata-mutate | GET | $0.003 | 402 |
| /v1/npc-dialogue-gen | GET | $0.003 | 402 |
| /v1/player-churn-risk | GET | $0.003 | 402 |
| /v1/quest-generation | GET | $0.003 | 402 |
Evaluates caller-supplied telemetry samples against declared reaction-time, actions-per-second, movement-speed, and impossible-event rules. Flags are review signals only; the service does not identify…
Maps a seed and asset category to declared silhouette, material, palette, symmetry, and detail parameters. The result is a machine-readable design specification only; it does not render geometry, text…
Applies caller-supplied rename and numeric scale/offset rules to scalar attributes, optionally retaining unmapped fields, then hashes the canonical mapped payload. It does not transfer ownership, call…
Iterates a deterministic daily stock-flow model with a fixed source, fixed sinks, and percentage-of-current-supply sinks. It clamps supply at zero and reports each day; it does not model player adapta…
Counts supplied outcomes, computes Pearson’s chi-square statistic, and estimates an upper-tail p-value with the Wilson-Hilferty normal approximation. It tests aggregate frequencies only; it cannot pro…
Enumerates feasible player pairs, ranks them by rating gap then worst latency, and greedily selects disjoint pairs. This is a transparent local pairing heuristic, not globally optimal team balancing, …
Applies ordered set/remove attribute and set name/description operations to caller-supplied metadata, then hashes canonical output. It does not mint, sign, upload, mutate an on-chain token, preserve m…
Selects and fills a small declared dialogue template using a caller-supplied seed, NPC name, intent, tone, and facts. It produces a reproducible writing prompt, not model-generated prose, lore verific…
Applies fixed coefficients to recency, session trend, playtime, support tickets, and recent purchases. It is an untrained scenario score, not an individualized prediction, psychological profile, causa…
Selects objective framing, complication, and reward language from declared templates using a caller seed. It returns a bounded quest outline, not model-authored narrative, encounter balancing, unique …