Animica x402 Directory

Directory

gaming.halowerk.com

gaming.halowerk.com publishes 10 machine-payable endpoints over the x402 protocol, priced from $0.003 to $0.004 per call. Each was probed directly; the response code below is what it returned.

Endpoints

EndpointMethodPriceProbe
/v1/anti-cheat-scan GET $0.004 402
/v1/asset-procedural GET $0.003 402
/v1/cross-game-bridge GET $0.004 402
/v1/economy-sink-sim GET $0.004 402
/v1/gacha-rng-verify GET $0.004 402
/v1/matchmaking-mmr GET $0.003 402
/v1/nft-metadata-mutate GET $0.003 402
/v1/npc-dialogue-gen GET $0.003 402
/v1/player-churn-risk GET $0.003 402
/v1/quest-generation GET $0.003 402

What these endpoints do

gaming.halowerk.com/v1/anti-cheat-scan

Evaluates caller-supplied telemetry samples against declared reaction-time, actions-per-second, movement-speed, and impossible-event rules. Flags are review signals only; the service does not identify…

GET · $0.004 · probe 402

gaming.halowerk.com/v1/asset-procedural

Maps a seed and asset category to declared silhouette, material, palette, symmetry, and detail parameters. The result is a machine-readable design specification only; it does not render geometry, text…

GET · $0.003 · probe 402

gaming.halowerk.com/v1/cross-game-bridge

Applies caller-supplied rename and numeric scale/offset rules to scalar attributes, optionally retaining unmapped fields, then hashes the canonical mapped payload. It does not transfer ownership, call…

GET · $0.004 · probe 402

gaming.halowerk.com/v1/economy-sink-sim

Iterates a deterministic daily stock-flow model with a fixed source, fixed sinks, and percentage-of-current-supply sinks. It clamps supply at zero and reports each day; it does not model player adapta…

GET · $0.004 · probe 402

gaming.halowerk.com/v1/gacha-rng-verify

Counts supplied outcomes, computes Pearson’s chi-square statistic, and estimates an upper-tail p-value with the Wilson-Hilferty normal approximation. It tests aggregate frequencies only; it cannot pro…

GET · $0.004 · probe 402

gaming.halowerk.com/v1/matchmaking-mmr

Enumerates feasible player pairs, ranks them by rating gap then worst latency, and greedily selects disjoint pairs. This is a transparent local pairing heuristic, not globally optimal team balancing, …

GET · $0.003 · probe 402

gaming.halowerk.com/v1/nft-metadata-mutate

Applies ordered set/remove attribute and set name/description operations to caller-supplied metadata, then hashes canonical output. It does not mint, sign, upload, mutate an on-chain token, preserve m…

GET · $0.003 · probe 402

gaming.halowerk.com/v1/npc-dialogue-gen

Selects and fills a small declared dialogue template using a caller-supplied seed, NPC name, intent, tone, and facts. It produces a reproducible writing prompt, not model-generated prose, lore verific…

GET · $0.003 · probe 402

gaming.halowerk.com/v1/player-churn-risk

Applies fixed coefficients to recency, session trend, playtime, support tickets, and recent purchases. It is an untrained scenario score, not an individualized prediction, psychological profile, causa…

GET · $0.003 · probe 402

gaming.halowerk.com/v1/quest-generation

Selects objective framing, complication, and reward language from declared templates using a caller seed. It returns a bounded quest outline, not model-authored narrative, encounter balancing, unique …

GET · $0.003 · probe 402